Crysis Warhead Gameplay

Crysis Warhead is the videogame equivalent of a summer action movie, and while it's more action-heavy than its highly acclaimed predecessor, it still retains its brains. Like Crysis, Warhead is a sandbox shooter that gives you large amounts of freedom as to how you approach each tactical situation. And there are plenty of tactical situations, because Warhead seems aimed at those who felt that Crysis was a bit too slow-paced and cerebral at times. But while it doesn't quite match the over-the-top insanity of a Call of Duty game, Warhead does prove that Crytek can deliver an intense action game.

Crysis Warhead review The main character is the unit of special forces from the USA, Sergeant Michael Sykes, nicknamed Psycho. According to the plot, he will wear a nanosuit, which gives the hero a special ability, increases endurance and protection from wounds. The game Crysis Warhead Free Download has quite a large selection of weapons. Mar 30, 2013  Crysis Warhead is a very good game that can be played on modern computers with ease. It is between the first and third game and gives you a rundown of the story, mechanics, and weapons. Unlike the new crysis, it will not make your system cry unless it is 2008 or older. The gameplay is solid and the graphics are mind blowing for the age.


Warhead is a companion game to Crysis, with a story that runs concurrently to that in the first game. An alien artifact has been discovered on a tropical island, and after the United States and North Korea race to seize it, an alien invasion erupts, flash freezing the island and putting the world at risk. The difference is in perspective; you now get to play as British Sergeant Michael Sykes, aka Psycho, the blowhard from the first game. Warhead takes place on 'the other side of the island' that Crysis takes place on. If you played that game you already know the beginning and the end, so what matters here is the journey.
The opening cinematic establishes the kind of character Psycho is, and the kind of game Warhead will be. With aplomb, he leaps off of cliffs into moving trucks, manhandles North Koreans, and generally sneers at danger. Warhead is a much more cinematic game than its predecessor, partly due to third-person cutscenes (they were totally absent in Crysis), but also because it feels like Crytek openly borrowed a page or two from director Michael Bay. This goes right down to the overwrought emotional scenes to the driving musical score full of Japanese takio drums and soaring movements.
Like Crysis, the heart of Warhead is its combination of sandbox gameplay with the nanosuit, the high-tech body armor that can give you superhuman strength or speed, or cloak you from detection. Used correctly, the nanosuit lets you basically be the alien Predator from the movies, and the open nature of the levels means that you can dictate the terms of the battle. It's a blast to hurl grenades at long range at a squad of bad guys, then use speed to close the distance, strength to pick up a survivor and hurl him into his buddies, and then to finish them off with a few rounds of rifle fire. You can cloak and sneak right up to your opponents, or have them follow you only to cloak and then change direction. It's all up to you. Combine that ad lib style of gameplay with the generally smart AI, and each play-through of Warhead can be completely different.

The+grenade+launcher+is+your+new+best+friend.+Seriously.

The emphasis is on large battles, whether you're assaulting a beach resort full of North Korean troops, barreling down a road in an APC and shooting up the villages you drive through, or defending a group of soldiers from alien assault. Crytek reduced the downtime between battles to a bare minimum; you're often no sooner out of a fight before stumbling into another one. And sometimes, you might even drag one fight into another. That happened quite a bit during the alien levels, when the aliens attacked me with numbers that forced me to engage in a running battle. I'd have one group chasing me only to stumble into another. And, yes, the alien battles in Warhead are a lot tougher than they are in Crysis. Gone are the short, linear sequences; now you're in the sandbox with the aliens, so it's a fast-paced cat-and-mouse game of shoot, move, and cover. The aliens dart around; they like to pelt you from a distance. There are also some new alien types, including a new shield alien that protects his buddies; you have to take him out first in a fight, which isn't easy.
You get some new toys; my favorite is the six-shot grenade launcher that provides some personal artillery, as well as a submachine gun and equipment like antitank mines. Still, for the most part, many of the weapons remain the same, though the lower difficulty levels now allow you to automatically pick up ammo by walking over it, which is more user friendly. And your most potent weapon remains your nanosuit; used smartly, you can survive just about any situation.

Crysis Warhead Gameplay Trailer

While shorter and slightly less epic than Crysis, Warhead still provides a fun ride. Crytek definitely learned some lessons and have applied them to Warhead. I also like how Crytek has a lot more fun with the frozen paradise that the island becomes once the aliens freeze it. There are definitely some memorable scenes, like when you're piloting a hovercraft and hitting jumps off of frozen waves. Or how the brittle, iced-over jungle shatters when the bullets fly in a firefight.
Crysis Warhead
Developer(s)Crytek Budapest
Publisher(s)Electronic Arts
Director(s)Cevat Yerli
Producer(s)Bernd Diemer
Designer(s)Attila Bánki Horváth
Programmer(s)Denisz Polgár
Attila Márton
Artist(s)Gábor Mogyorósi
Writer(s)Tim Partlett
Composer(s)Peter Antovski
SeriesCrysis
EngineCryEngine 2
Platform(s)Microsoft Windows
Release
  • NA: 16 September 2008[2]
  • NA: 17 September 2008 (Steam)[1]
  • EU: 19 September 2008
  • AU: 25 September 2008
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Crysis Warhead is a first-person shooter video game developed by the Hungarian studio Crytek Budapest and published by Electronic Arts. Crysis Warhead is a stand-alone expansion game and does not require the installation of the original Crysis to play.

  • 1Gameplay
  • 3Development

Gameplay[edit]

Crysis Warhead updates and refines the gameplay of the original game through a side-plot parallel to that of the original Crysis game. The story follows Sergeant Michael 'Psycho' Sykes, an ally of Crysis protagonist Nomad, as he faces his own trials and challenges on the other side of the island during the time period of the first game. It features new fully customizable weapons, vehicles and enemies, along with new multiplayer content. It also showcases a new, enhanced and optimized version of CryEngine 2 and is the first game developed by Crytek's Budapest studio.[3] Psycho's arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, a six-shot grenade launcher equipped with EMP grenades, and the destructive, short ranged Plasma Accumulator Cannon (PAX). The highly versatile Nanosuit, which confers various superhuman abilities upon its wearer, returns.

Crysis Wars[edit]

In addition to the single-player campaign, Crytek has also emphasized the multiplayer modes, titled Crysis Wars. In addition to the Instant Action and Power Struggle modes of the original Crysis, Crysis Warhead also features Team Instant Action mode, as well as 21 playable maps upon release. Crytek has made numerous changes to the multiplayer gameplay including tighter vehicle controls, weapon rebalancing, and Nanosuit alterations.[4]Crysis Wars is included on its own disc, has a separate installer and logo, and is considered a separate game by Crytek; regardless, it comes bundled with Warhead at no additional charge. From 10–12 October 2008, Crytek held a free trial weekend during which people could download and play Crysis Wars for free.

Plot[edit]

In 2020, an ancient alien spacecraft is uncovered on the North Korean-occupied Lingshan Islands, east of the Philippines. British SAS Sergeant Michael 'Psycho' Sykes is a member of the Raptor Team, a squad of mostly U.S. soldiers outfitted with advanced nanotechnology. Sykes splits up with his team following a raid on a North Korean-controlled harbor. He witnesses a North Korean warship being bombarded by U.S. Navy fighter jets. Leaving the shore, he joins a Marine vehicle convoy driving through the jungle, and defends it as it is attacked by North Korean soldiers. The convoy is destroyed and the Marines fight into the night. The VTOL transport that tries to evacuate the destroyed convoy's Marines is hit by a missile and crash-lands. Psycho awakes and goes to find a better position for the surviving Marines, but gets attacked by an EMP blast from a container being lifted away by a North Korean helicopter. Psycho is later assigned a mission to pursue another North Korean container that JSOC believes contains a nuclear warhead. As the mission progresses, Psycho is reunited with friend U.S. Navy fighter pilot Sean O'Neill who was originally going to have Nomad's spot on Raptor Team. He was replaced by Nomad after failing an evaluation test. Psycho, against the wishes of Commander Emmerson, helps O'Neill after his F-35 jet is shot down, and takes him to a VTOL to escape.

Psycho fights through the jungle and coastlines against the North Korean military to track down the container and stop them from taking it. After he reaches a cargo submarine, he sees what's inside. Rather than a nuclear warhead, the container houses an alien war machine, which knocks Psycho out with an EMP blast. After he wakes up again, he is captured and tortured by the North Koreans. As the submarine submerges, the island is suddenly flash-frozen while mechanical alien 'Exosuits' attack. Psycho pursues Colonel Lee Kim Sun through the frozen waters and valleys, eventually meeting up with another nanosuit team on the island, Eagle Team. Psycho and Eagle Team continue the pursuit, fighting off an enormous walking Exosuit. Eagle Team is separated from Psycho in a mine, while Psycho continues searching for the container. After reaching an underground train station, Psycho is ordered to get on the train the container is loaded on. Emerging above ground, Psycho fights off both North Korean soldiers and aliens trying to reclaim the container, while O'Neill assists him.

Psycho is ordered to destroy the container if he cannot capture it, and the train is stopped on a bridge which is rigged with explosives in case he needs to do so. Before the container can be extracted by friendly forces, Colonel Lee arrives and uses a captured U.S. Marine as a hostage to bait Psycho off the train, and Psycho loses the detonator while saving him. The Marine pleads with Psycho to drop him so Psycho can retrieve the detonator and destroy the container. Colonel Lee manages to escape with the container before the explosives can be detonated. Although Psycho survives the fall, the Marine, who was not wearing an armored nanosuit, does not. He takes out his rage on an injured nanosuited North Korean soldier he pulled off the bridge with him, and drowns him in the river. Struck with grief for not saving the life of the Marine, Psycho has an emotional breakdown, but regains his composure in order to finish his mission.

Psycho assaults the North Korean-occupied airfield where the container is waiting to be taken off the island, taking out numerous ground forces and North Korean tanks. O'Neill returns in a VTOL, and assists Psycho in destroying an upgraded Exosuit walker by guiding him to a crashed U.S. Air Forcecargo plane, which was transporting a powerful experimental weapon, the PAX (Plasma Accumulator Cannon), which allows him to fight off the initial wave of attackers. As the two are about to start extracting the container, Colonel Lee shows up again to reclaim the container, holding O'Neill at gunpoint. Lee tries to shoot O'Neill, but O'Neill is shielded by a cloaked Psycho, who begins fighting with Lee as O'Neill retakes control of the VTOL and takes the container. Psycho and Lee begin fighting inside of the VTOL, and Psycho gains the upper hand, knocking Lee out of the back onto the tarmac, leaving him to the mercy of a massive alien warship. O'Neill takes off with the container, as Psycho relaxes in the back.

Throughout the game, audio clips from four years before the game takes place are heard. These clips show brief glimpses into how O'Neill failed his evaluation test probably causing the death of some other squad mate as can be guessed by the fact that Psycho says 'Man Down'. The dead squad mate might be the nephew of Dominic H. Lockhart, commander of the Crynet Enforcement Local Logistics (CELL). If so, this episode is probably the cause of Lockhart's grief for the nanosuits as seen in Crysis 2. The final clip reveals a brief conversation between Psycho and Nomad at the end of Nomad's own, successful evaluation. Psycho asks Nomad if he is okay, to which Nomad replies 'Did you disarm the warhead?' Psycho does not reply to the question, instead saying 'That's my Nomad - always putting the mission first.'

Development[edit]

Promotion at Games Territory 2008 in Kiev

Crysis Warhead was announced on 5 June 2008[5][6] and was announced as a stand-alone expansion pack to Crysis. Crysis Warhead retails at less than normal games' recommended retail price though the game's feature set is close to those featured in full-priced games.[7]

The developers claimed that due to optimizations of CryEngine2, Crysis Warhead performs better than the original Crysis.[4][8] Like Crysis, Warhead uses Microsoft Direct3D for graphics rendering. Nevertheless, Crysis Warhead looks better graphically and runs better than the original Crysis.[9]

EA announced that the game's minimum requirements are nearly identical to the minimum requirements of the original Crysis (except for the HDD capacity, which is now 15 GB). However, the 'Gamer' and 'Enthusiast' ('High' and 'Very High', respectively, in the original Crysis) configurations require less powerful machines than before (as IGN confirmed in their review), allowing a user to run the 'Enthusiast' settings in DirectX 9 mode (and on Windows XP).[10]

Gameplay

Digital rights management[edit]

Crysis Warhead uses a modified version of the digital rights management software SecuROM as copy prevention, which requires authentication on installation and when online access is used. It can be installed up to five times on a limited number of machines and hardware configurations before the user must contact EA to reset their install count.[11][12] EA has released an installation revoke tool which allows users to de-authorize their Crysis Warhead installations.[13] Later, Crytek increased the activation limit to 50.[14]

Crysis Warhead Crack

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic84/100[15]
Review scores
PublicationScore
CVG9.2/10[16]
Eurogamer9/10[17]
Game Informer8.75/10
GamePro[18]
GameSpot9/10[19]
GameSpy[20]
IGN9.4/10[21]
PC PowerPlay7/10[15]
Total PC Gaming9/10[15]

Crysis Warhead received largely positive reviews. Most reviewers[who?] praised the improvements over the original Crysis in areas like AI and gameplay pacing, citing the original game's criticism that battles were few and far between.[citation needed] The new protagonist, Psycho, was also received better than the original's less developed Nomad.[citation needed] The revamped multiplayer mode, Crysis Wars, was also praised for adding a team deathmatch mode, the lack of which most reviewers criticised in the original game.[citation needed]

Criticism of the game by reviewers includes the short story mode and a lack of new features over the original game. Some continue to cite the game's high system requirements as unacceptable even a year after the original game, which has the same requirements. Indeed, some reviewers did not see any significant performance improvement with Warhead compared with Crysis, stating that only high-end GPUs could handle the game comfortably at decent frame rates.[22]

Crysis Warhead was featured among Electronic Arts's line-up at E3 2008, where it gained two 'Best of E3' awards: one for 'Best First Person Shooter' and another for 'Best Graphics Technology'.[citation needed]

In GameSpot's 'Best of 2008', the game was nominated in some categories ('Best Graphic, Technical', 'Best Shooter' and 'Best PC game') but it did not win any of these awards.[citation needed]

Crysis Warhead Download

References[edit]

Crysis Warhead Youtube Gameplay

  1. ^'EA and Crytek launches Crysis Warhead'. Crytek. 16 September 2008. Archived from the original on 6 October 2008. Retrieved 16 September 2008.
  2. ^'Deployment Date Set for Crysis Warhead'. Crytek. 1 August 2008. Archived from the original on 22 August 2008. Retrieved 14 August 2008.
  3. ^'EA and Crytek announce Crysis Warhead'. Crytek. 5 June 2008. Archived from the original on 25 June 2008. Retrieved 9 July 2008.
  4. ^ abFaylor, Chris (13 August 2008). 'Crysis Warhead Ships Sept. 16, Crysis Wars Revealed'. ShackNews. Retrieved 17 August 2008.
  5. ^'Crysis Warhead sequel'. Kotaku. Retrieved 5 June 2008.
  6. ^Cry-Alex (5 June 2008). 'Crysis Warhead Announced'. CryMod. Archived from the original on 27 January 2011. Retrieved 5 June 2008.
  7. ^Ocampo, Jason (8 July 2008). 'IGN: Pre-E3 2008: Crysis Warhead Hands-on'. IGN. Retrieved 13 July 2008.
  8. ^Faylor, Chris (19 June 2008). 'Crysis Warhead Runs Smoothly at High on a $620 PC, Claims Crytek; Tweaks Could Hit First Crysis'. ShackNews. Retrieved 17 August 2008.
  9. ^Ocampo, Jason (12 September 2008). 'Crysis Warhead Review'. IGN - UK. Retrieved 20 September 2008.
  10. ^Faylor, Chris (14 August 2008). 'Crysis Warhead System Requirements Unveiled, Nearly Identical to Original Crysis'. ShackNews. Retrieved 16 September 2008.
  11. ^Cry-Eddy (18 September 2008). 'Crysis Warhead Copy Protection F.A.Q.' MyCrysis. Archived from the original on 20 September 2008. Retrieved 19 September 2008.
  12. ^Thang, Jimmy (18 September 2008). 'Crysis Warhead Allows Five Activations'. IGN. Retrieved 19 September 2008.
  13. ^Crysis Warhead
  14. ^Crysis 1 & Warhead activation limit increased!
  15. ^ abc'Crysis Warhead for PC Reviews'. Metacritic. CBS Interactive. Retrieved 17 October 2018.
  16. ^Porter, Will (15 September 2008). 'Review: Crysis Warhead'. CVG. Retrieved 16 September 2008.
  17. ^Donlan, Christian (12 September 2008). 'Crysis Warhead Review'. EuroGamer. Retrieved 12 September 2008.
  18. ^Herring, Will (16 September 2008). 'Review: Crysis Warhead'. GamePro. Archived from the original on 18 September 2008. Retrieved 16 September 2008.
  19. ^VanOrd, Kevin (17 September 2008). 'Crysis Warhead Review'. GSpot. Retrieved 18 September 2008.
  20. ^Kosak, Dave (16 September 2008). 'Crysis Warhead Review'. GameSpy. Retrieved 19 September 2008.
  21. ^Ocampo, Jason (12 September 2008). 'Crysis Warhead Review'. IGN. Retrieved 12 September 2008.
  22. ^'Crysis Warhead performance in-depth'. techspot.com. 23 September 2008. Retrieved 23 November 2008. Realistically we do not believe the performance of Crysis Warhead is any better than the original, and we failed to see any substantial optimizations. Ideally gamers are going to require a current generation high-end graphics card to play this game in all its glory.

External links[edit]

Crysis Warhead Full Gameplay

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